** Init Object
{
	collision		collisionData  (2D array of collision ID's)
	tileSize		
	width			
	height			
}



#							chipset.get.width()

#							chipset.get.height()

#							chipset.get.tileSize()

#							chipset.collision.get.tile( location )
								location:	{ x, y }

collisionData		chipset.collision.get.data()



-							chipset.set.width( newWidth )

-							chipset.set.height( newHeight )

-							chipset.set.tileSize( newTileSize )

-							chipset.collision.set.tile( location, collisionID )
								location:	{ x, y }

-							chipset.collision.set.data( collisionData )
								Auto-adjusts width & height, based on data



collisionData		chipset.collision.create.data( width, height )
								width & height are optional

""							chipset.collision.create.compressedData( collisionData )
								(Returns a wrap-around string of collision values)

XML						data.collision.create.collisionFile( collisionData )
								(Returns XML containing compressed collision data)

collisionData		chipset.collision.create.uncompressedData( collisionFile_str, tileWidth )

